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Devlog
Submission to Elm Game Jam #4
Ecosystem
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Devlog
Game Jam Release
July 06, 2020
by
joelq
This is the version of the game released for the end of the Elm Game Jam 4 . This release includes multiple changes the make the game actually playable including: Game end conditions Scoring Players...
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Introducing randomness
July 04, 2020
by
joelq
This release introduces randomness for choices where an animal has multiple valid targets. In the previous deterministic world, anminals would always choose the first valid target, leading to behavior...
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Hunger and Reproduction
July 03, 2020
by
joelq
This introduces two new systems: Hunger Reproduction Hunger adds a food counter on animals. They can increment this counter by eating (foxes eat rabbits, rabbits eat grass when undisturbed). If it ev...
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Deterministic Game Rules
June 07, 2020
by
joelq
I added the first game rules. They are: Foxes will eat 1 adjacent rabbit if possible Foxes will move if they have no rabbits adjacent Rabbits will move to a safe adjacent square if they are currently...
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First build
May 10, 2020
by
joelq
Hello world! This game is being built for the fourth elm-lang gamejam , with a theme of "Animals/Nature". I've been wanting to create a simple ecosystem simulator for a while so this is a good opport...
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