This game is being built for the fourth elm-lang gamejam, with a theme of "Animals/Nature". I've been wanting to create a simple ecosystem simulator for a while so this is a good opportunity.
I'm trying a "release early, release often" model for this game so here's the first release. The goal was to have something to show that is visual and interactive, though minimal. The only inputs the user can control are the game speed. Each step forward in the simulation is currently random, there is no logic governing what the next state might look like.
The source code can be found on GitHub https://github.com/JoelQ/ecosystem.
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